/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * This class ...
 * 
 * @version $Revision: 1.1.6.4 $ $Date: 2005/04/06 18:25:18 $
 */
public class Scrolls implements IItemHandler {
	private static final int[] ITEM_IDS = { 3926, 3927, 3928, 3929, 3930, 3931,
			3932, 3933, 3934, 3935, 4218, 5593, 5594, 5595, 6037, 5703, 5803,
			5804, 5805, 5806, 5807, // lucky
			// charm
			8515, 8516, 8517, 8518, 8519, 8520, // charm
			// of
			// courage
			8594, 8595, 8596, 8597, 8598, 8599, // scrolls of recovery
			8954, 8955, 8956, // primeval crystal
			9146, 9147, 9148, 9149, 9150, 9151, 9152, 9153, 9154, 9155 };

	public void useItem(L2PlayableInstance playable, L2ItemInstance item) {
		L2PcInstance activeChar;
		if (playable instanceof L2PcInstance)
			activeChar = (L2PcInstance) playable;
		else if (playable instanceof L2PetInstance)
			activeChar = ((L2PetInstance) playable).getOwner();
		else
			return;
		if (activeChar.isAllSkillsDisabled()) {
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		if (activeChar.isInOlympiadMode()) {
			activeChar
					.sendPacket(new SystemMessage(
							SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
			return;
		}
		int itemId = item.getItemId();
		if (itemId >= 8594 && itemId <= 8599) // Scrolls of recovery XML: 2286
		{
			if (activeChar.getKarma() > 0)
				return; // Chaotic can not use it
			if (itemId == 8594 && activeChar.getExpertiseIndex() == 0 || // Scroll:
					itemId == 8595 && activeChar.getExpertiseIndex() == 1 || // Scroll:
					itemId == 8596 && activeChar.getExpertiseIndex() == 2 || // Scroll:
					itemId == 8597 && activeChar.getExpertiseIndex() == 3 || // Scroll:
					itemId == 8598 && activeChar.getExpertiseIndex() == 4 || // Scroll:
					itemId == 8599 && activeChar.getExpertiseIndex() == 5) // Scroll:
			// Recovery
			// (S
			// Grade)
			{
				if (!playable.destroyItem("Consume", item.getObjectId(), 1,
						null, false))
					return;
				activeChar.broadcastPacket(new MagicSkillUser(playable,
						playable, 2286, 1, 1, 0));
				activeChar.reduceDeathPenaltyBuffLevel();
				useScroll(activeChar, 2286, itemId - 8593);
			} else
				activeChar.sendPacket(new SystemMessage(
						SystemMessageId.INCOMPATIBLE_ITEM_GRADE));
			return;
		} else if (itemId == 5703 || itemId >= 5803 && itemId <= 5807) {
			if (itemId == 5703 && activeChar.getExpertiseIndex() == 0 || // Lucky
					// (No
					// Grade)
					itemId == 5803 && activeChar.getExpertiseIndex() == 1 || // Lucky
					// (D
					// Grade)
					itemId == 5804 && activeChar.getExpertiseIndex() == 2 || // Lucky
					// (C
					// Grade)
					itemId == 5805 && activeChar.getExpertiseIndex() == 3 || // Lucky
					// (B
					// Grade)
					itemId == 5806 && activeChar.getExpertiseIndex() == 4 || // Lucky
					// (A
					// Grade)
					itemId == 5807 && activeChar.getExpertiseIndex() == 5) // Lucky
			// Charm
			// (S
			// Grade)
			{
				if (!playable.destroyItem("Consume", item.getObjectId(), 1,
						null, false))
					return;
				activeChar.broadcastPacket(new MagicSkillUser(playable,
						playable, 2168, activeChar.getExpertiseIndex() + 1, 1,
						0));
				useScroll(activeChar, 2168, activeChar.getExpertiseIndex() + 1);
				activeChar.setCharmOfLuck(true);
			} else
				activeChar.sendPacket(new SystemMessage(
						SystemMessageId.INCOMPATIBLE_ITEM_GRADE));
			return;
		} else if (itemId >= 8515 && itemId <= 8520) // Charm of Courage XML:
		// 5041
		{
			if (itemId == 8515 && activeChar.getExpertiseIndex() == 0 || // Charm
					itemId == 8516 && activeChar.getExpertiseIndex() == 1 || // Charm
					itemId == 8517 && activeChar.getExpertiseIndex() == 2 || // Charm
					itemId == 8518 && activeChar.getExpertiseIndex() == 3 || // Charm
					itemId == 8519 && activeChar.getExpertiseIndex() == 4 || // Charm
					itemId == 8520 && activeChar.getExpertiseIndex() == 5) // Charm
			// of
			// Courage
			// (S
			// Grade)
			{
				if (!playable.destroyItem("Consume", item.getObjectId(), 1,
						null, false))
					return;
				activeChar.broadcastPacket(new MagicSkillUser(playable,
						playable, 5041, 1, 1, 0));
				useScroll(activeChar, 5041, 1);
				activeChar.setCharmOfCourage(true);
			} else
				activeChar.sendPacket(new SystemMessage(
						SystemMessageId.INCOMPATIBLE_ITEM_GRADE));
			return;
		} else if (itemId >= 8954 && itemId <= 8956) {
			if (activeChar.getLevel() < 76)
				return;
			if (!playable.destroyItem("Consume", item.getObjectId(), 1, null,
					false))
				return;
			switch (itemId) {
			case 8954: // Blue Primeval Crystal XML: 2306
				activeChar.sendPacket(new MagicSkillUser(playable, playable,
						2306, 1, 1, 0));
				activeChar.broadcastPacket(new MagicSkillUser(playable,
						playable, 2306, 1, 1, 0));
				activeChar.addExpAndSp(0, 50000);
				break;
			case 8955: // Green Primeval Crystal XML: 2306
				activeChar.sendPacket(new MagicSkillUser(playable, playable,
						2306, 2, 1, 0));
				activeChar.broadcastPacket(new MagicSkillUser(playable,
						playable, 2306, 2, 1, 0));
				activeChar.addExpAndSp(0, 100000);
				break;
			case 8956: // Red Primeval Crystal XML: 2306
				activeChar.sendPacket(new MagicSkillUser(playable, playable,
						2306, 3, 1, 0));
				activeChar.broadcastPacket(new MagicSkillUser(playable,
						playable, 2306, 3, 1, 0));
				activeChar.addExpAndSp(0, 200000);
				break;
			default:
				break;
			}
			return;
		}
		// for the rest, there are no extra conditions
		if (!playable
				.destroyItem("Consume", item.getObjectId(), 1, null, false))
			return;
		switch (itemId) {
		case 3926: // Scroll of Guidance XML:2050
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2050, 1, 1, 0));
			useScroll(activeChar, 2050, 1);
			break;
		case 3927: // Scroll of Death Whipser XML:2051
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2051, 1, 1, 0));
			useScroll(activeChar, 2051, 1);
			break;
		case 3928: // Scroll of Focus XML:2052
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2052, 1, 1, 0));
			useScroll(activeChar, 2052, 1);
			break;
		case 3929: // Scroll of Greater Acumen XML:2053
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2053, 1, 1, 0));
			useScroll(activeChar, 2053, 1);
			break;
		case 3930: // Scroll of Haste XML:2054
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2054, 1, 1, 0));
			useScroll(activeChar, 2054, 1);
			break;
		case 3931: // Scroll of Agility XML:2055
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2055, 1, 1, 0));
			useScroll(activeChar, 2055, 1);
			break;
		case 3932: // Scroll of Mystic Enpower XML:2056
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2056, 1, 1, 0));
			useScroll(activeChar, 2056, 1);
			break;
		case 3933: // Scroll of Might XML:2057
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2057, 1, 1, 0));
			useScroll(activeChar, 2057, 1);
			break;
		case 3934: // Scroll of Wind Walk XML:2058
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2058, 1, 1, 0));
			useScroll(activeChar, 2058, 1);
			break;
		case 3935: // Scroll of Shield XML:2059
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2059, 1, 1, 0));
			useScroll(activeChar, 2059, 1);
			break;
		case 4218: // Scroll of Mana Regeneration XML:2064
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2064, 1, 1, 0));
			useScroll(activeChar, 2064, 1);
			break;
		case 5593: // SP Scroll Low Grade XML:2167
			activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167,
					1, 1, 0));
			activeChar.broadcastPacket(new MagicSkillUser(playable, playable,
					2167, 1, 1, 0));
			activeChar.addExpAndSp(0, 500);
			break;
		case 5594: // SP Scroll Medium Grade XML:2167
			activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167,
					1, 1, 0));
			activeChar.broadcastPacket(new MagicSkillUser(playable, playable,
					2167, 1, 1, 0));
			activeChar.addExpAndSp(0, 5000);
			break;
		case 5595: // SP Scroll High Grade XML:2167
			activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167,
					1, 1, 0));
			activeChar.broadcastPacket(new MagicSkillUser(playable, playable,
					2167, 1, 1, 0));
			activeChar.addExpAndSp(0, 100000);
			break;
		case 6037: // Scroll of Waking XML:2170
			activeChar.broadcastPacket(new MagicSkillUser(playable, playable,
					2170, 1, 1, 0));
			useScroll(activeChar, 2170, 1);
			break;
		case 9146: // Scroll of Guidance - For Event XML:2050
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2050, 1, 1, 0));
			useScroll(activeChar, 2050, 1);
			break;
		case 9147: // Scroll of Death Whipser - For Event XML:2051
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2051, 1, 1, 0));
			useScroll(activeChar, 2051, 1);
			break;
		case 9148: // Scroll of Focus - For Event XML:2052
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2052, 1, 1, 0));
			useScroll(activeChar, 2052, 1);
			break;
		case 9149: // Scroll of Acumen - For Event XML:2053
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2053, 1, 1, 0));
			useScroll(activeChar, 2053, 1);
			break;
		case 9150: // Scroll of Haste - For Event XML:2054
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2054, 1, 1, 0));
			useScroll(activeChar, 2054, 1);
			break;
		case 9151: // Scroll of Agility - For Event XML:2055
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2055, 1, 1, 0));
			useScroll(activeChar, 2055, 1);
			break;
		case 9152: // Scroll of Enpower - For Event XML:2056
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2056, 1, 1, 0));
			useScroll(activeChar, 2056, 1);
			break;
		case 9153: // Scroll of Might - For Event XML:2057
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2057, 1, 1, 0));
			useScroll(activeChar, 2057, 1);
			break;
		case 9154: // Scroll of Wind Walk - For Event XML:2058
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2058, 1, 1, 0));
			useScroll(activeChar, 2058, 1);
			break;
		case 9155: // Scroll of Shield - For Event XML:2059
			activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar,
					2059, 1, 1, 0));
			useScroll(activeChar, 2059, 1);
			break;
		default:
			break;
		}
	}

	public void useScroll(L2PcInstance activeChar, int magicId, int level) {
		L2Skill skill = SkillTable.getInstance().getInfo(magicId, level);
		if (skill != null)
			activeChar.doCast(skill);
	}

	public int[] getItemIds() {
		return ITEM_IDS;
	}
}
